Lecture

A lot of the information from this lecture comes from Ian Schreiber Blog and are used under Creative Commons Attribution 3.0

Other information comes from: http://www.gamestudies.org/0101/juul-gts/

Lab:

Branching Narrative:

Standard Patterns in Choice Based Games: https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/

Time Cave

timecaveb

Gauntlet

gauntlet

Branch and Bottleneck 

bottlebranch.png

Quest

quest

Open Map

openmap.png

Loop and Grow

cyclegrow

Game Theory and Decision Trees:

The Prisoner Dilemma

PrisionerDilemaDiagram3.png

Infinite/finite Prisoner Dilemma

fig3

Game Theory and Decision Tress:

Image1d.gif

Tic-tac-toe-full-game-tree-x-rational.jpg

Lab Assignment:

Create a mini narrative game (the play time should be about 2 minutes, so about one or two pages of writing)

  1. Create the game using Twine (note, that means it should be relatively text heavy)
  2. Create the game using Fangus (https://www.assetstore.unity3d.com/en/#!/content/34184) and Unity

Assignment is Due Feb. 17

Also, make sure you are meeting with your teams for Project II- you should be working on a paper prototype and/or testing mechanics at this point

Extra:

Narrative, Interactivity, Play, and Games:
Four naughty concepts in need of discipline by Eric Zimmerman: http://www.ericzimmerman.com/texts/Four_Concepts.html

Into the Woods: A Practical Guide to the Hero’s Journey: http://www.gamasutra.com/view/feature/2330/into_the_woods_a_practical_guide_.php

Designing Journey:

How Telltale Makes Narrative Led Games:

Some events worth checking:

Registration for Fab Fatal 5, which is a noir-themed game jam, is almost over: https://dmg.to/events/feb-fatale-5

PLAY GAMES WITH FRIENDS: https://bentomiso.com/events/play-games-with-friends-104

DigiPlaySpace at the TIFF is opening soon, you should all check it out if you can:http://us9.campaign-archive1.com/?u=bed63d3ce10ec9adba60ea410&id=5e08d1f314&e=d2c9b9c1da

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